/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_Studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include "引擎枚举数据.h"
#include "引擎数据类型.h"



EngineAPI_EXPORT S_着色线管*	f_enginePlugin_创建线管(S_设备环境& ctx, const S_着色器创建配置& 线管创建配置, S_线管创建参数& 线管参数);
EngineAPI_EXPORT void			f_enginePlugin_销毁线管(S_着色线管* 线管);

EngineAPI_EXPORT S_材质管线*	f_enginePlugin_创建材质(S_着色线管* 线管, bool 创建光追材质, bool 创建物理光照材质 = true);
EngineAPI_EXPORT void		f_enginePlugin_销毁材质(S_材质管线* 材质);

S_Material&					f_enginePlugin_材质属性(S_材质管线* 材质);




